Mad Level Manager 2.2.5 is here!

  • By uberadmin
  • 25 November, 2014
  • Comments Off on Mad Level Manager 2.2.5 is here!

We’ve released the 2.2.5 version!


Energy Bar Toolkit 3.0.0 will migrate to uGUI!

  • By uberadmin
  • 10 September, 2014
  • Comments Off on Energy Bar Toolkit 3.0.0 will migrate to uGUI!

Do you know about uGUI that will be introduced in Unity 4.6? If not, you should definitely check it out!


How I’ve handled multiple screen resolutions in my Unity3D game

Some of you may already know that I am working on that Train Control game. It’s quite a fun, and I’ve learned a lot. The issue that I’ve stuck on … Continue Reading →


Fun with alpha blending in Unity3D

Have you ever encountered an issue where borders of your carefully prepared texture have black or white borders that are not visible in the Photoshop/GIMP? Rejoice! You have just encountered … Continue Reading →


Cool story: how Google Chrome broke my Unity3D editor

  • By uberadmin
  • 11 February, 2014
  • Comments Off on Cool story: how Google Chrome broke my Unity3D editor

Have you been ever debugging your code and in the result you find out that the reason of the bug that you’ve tried to fix is something totally unexpected? If … Continue Reading →


Mad Level Manager: Optimizing Performance

  • By uberadmin
  • 15 January, 2014
  • Comments Off on Mad Level Manager: Optimizing Performance

Mad Level Manager is written with performance in mind, however there are some traps that user can easily fall into. Here you will learn about optimization tricks for Mad Level … Continue Reading →


Performance of Energy Bar Toolkit Mesh Renderers

  • By uberadmin
  • 2 January, 2014
  • Comments Off on Performance of Energy Bar Toolkit Mesh Renderers

As you might know, OnGUI function is the easiest, and the most expensive method of rendering GUI elements. That’s because of its simplicity and lack of batching optimization. Energy Bar … Continue Reading →


MonoBehaviour lifecycle and leaks explained

  • By uberadmin
  • 5 July, 2013
  • Comments Off on MonoBehaviour lifecycle and leaks explained

It was always bugging me. The theory is simple but it feels kinda lousy. I’m talking about how MonoBehaviour lifecycle is working. Please tell me, how often do you see … Continue Reading →


Any Time Now: Racing Gauges

For about two weeks or so I am working on fourth energy bar pack for Energy Bar Toolkit. This time the target is racing games. In the opposite to three previous … Continue Reading →