How I’ve handled multiple screen resolutions in my Unity3D game

Some of you may already know that I am working on that Train Control game. It’s quite a fun, and I’ve learned a lot. The issue that I’ve stuck on … Continue Reading →

Fun with alpha blending in Unity3D

Have you ever encountered an issue where borders of your carefully prepared texture have black or white borders that are not visible in the Photoshop/GIMP? Rejoice! You have just encountered … Continue Reading →